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Iron Wolf Saber
Den of Swords
12592
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Posted - 2014.01.25 19:46:00 -
[1] - Quote
For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
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Iron Wolf Saber
Den of Swords
12593
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Posted - 2014.01.25 20:18:00 -
[2] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
Man you are bad at math.
No bad at spreadsheets, going to try to find where I screwed up.
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Iron Wolf Saber
Den of Swords
12593
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Posted - 2014.01.25 20:25:00 -
[3] - Quote
Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort.
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Iron Wolf Saber
Den of Swords
12593
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Posted - 2014.01.25 20:33:00 -
[4] - Quote
G Torq wrote:Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP 1 thing I'd like to point out, independent of the above math, is that eHP (effective HP) should only be considered in a given situation, and not as a general value. An example from my website: - Base3485.00 HP
- Plasma3740.91 eHP
- Projectile3261.48 eHP
- Laser4085.42 eHP
- Railgun3299.49 eHP
- Explosive3175.00 eHP
You'll notice that it is only eHP, when dealing with a given damage-type. In the above example, an energy weapon (laser) would need to do almost a full 1/3 more damage than an explosive device. When we start to add in resistances towards specific damage-types, eHP only gets more fun.
Correct but been seeing some wrong and under assumptions of what the sentinel bonus really means for people and yes it should be considered for every damage type.
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Iron Wolf Saber
Den of Swords
12596
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Posted - 2014.01.25 21:05:00 -
[5] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort. Not "basically," that is exactly what it is. EHP means effective hit points. Also if you are going to go more into detail you need to take into consideration the different efficiency weapons have against armor and shields, how much of each you have, as well as (in the case of the Sentinel) how much resistance you have towards specific weapons.
I am only stating the part about how you convert the HP number into the EHP number once you apply resistances on top of it. The additives and situationals (the vs explosives) should be common sense. There are just folks I seen posting thinking 50% resists = 1500 ehp sort of math.
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Iron Wolf Saber
Den of Swords
12597
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Posted - 2014.01.25 21:10:00 -
[6] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort. Not "basically," that is exactly what it is. EHP means effective hit points. Also if you are going to go more into detail you need to take into consideration the different efficiency weapons have against armor and shields, how much of each you have, as well as (in the case of the Sentinel) how much resistance you have towards specific weapons. I am only stating the part about how you convert the HP number into the EHP number once you apply resistances on top of it. The additives and situationals (the vs explosives) should be common sense. There are just folks I seen posting thinking 50% resists = 1500 ehp sort of math. Gotcha
I would do a sheet that allows a player to plug in numbers of their own and it would auto ehp it against proto weapon types but a bit busy at the moment with other things.
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Iron Wolf Saber
Den of Swords
12599
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Posted - 2014.01.25 21:35:00 -
[7] - Quote
IAmDuncanIdaho II wrote:I learnt something about how you calc a "virtual" number of hit points when factoring in resistances. Thanks.
I'd actually suggest there's a difference between eHP, and the results of these calculations. Isn't eHP supposed to be your total number of hit points from shields + armour, and resists modify the incoming damage? I mean that's what we're talking about here - the damage dished out is reduced. Not your eHP increased.
Either way, useful info.
I'd suggest changing the topic's title to include something involving 1.8 Sentinel suit resistances for some context
[Edit] Actually, the damage *received* is reduced, what is dished out remains the same.
yeah the amount of damage 'dished in' rather. Just with resistances coming into the game this is now a new factor to be taking into consideration, gone are the old days of just having shields + armor vs damage type incoming = ehp.
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Iron Wolf Saber
Den of Swords
12599
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Posted - 2014.01.25 21:41:00 -
[8] - Quote
Killar-12 wrote:Kigurosaka Laaksonen wrote:I hope weapon types get separated from damage types and that we get all the weapon and damage types we have in EVE. I would give the Devs some leeway in future nerfs, buffs, and general changes, giving bonuses, and streamline interaction with EVE.
Also, Iron Wolf makes a helpful post to maybe answer some questions out there about how EHP works and gets a warm response from the classy DUST forums. Damage types were not added I recall because it's easier to deal just with weapon types...
This could be put in though; we don't know that yet but as dust 514 gets more content so does its ability to deepen. I mean it may be possible in the future to make shields EM resilient.
At that time though I expect 8 slots a rack to be feasible. (with equipment and weapons, grenades, becoming a rack on its own)
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